John Coffey, Who Walked the Green Mile


Level KXP Spells
123 456 789
TH
101-- --- ---+0
242-- --- ---+1
3821- --- ---+2
41632- --- ---+3
532321 --- ---+4
664332 --- ---+5
7128432 1-- ---+6
8256433 2-- ---+7
9512443 21- ---+8
101000443 32- ---+9
111300444 321 ---+10
121600444 332 ---+11
131900444 432 1--+12
142200444 433 2--+13
152500444 443 21-+14
162800444 443 32-+15
173100444 444 321+16
183400444 444 332+17
193700444 444 433+18
204000444 444 444+19
214300544 444 444+20
224600554 444 444+21
234900555 444 444+22
245200555 544 444+23
255500555 554 444+24
265800555 555 444+25
276100555 555 544+26
286400555 555 554+27
296700555 555 555+28
307000655 555 555+29
317300665 555 555+30
327600666 555 555+31
337900666 655 555+32
348200666 665 555+33
358500666 666 555+34
368800666 666 655+35
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+5+0+0-5+5+0+0 +0+10+0÷ 1
Requisites:Str 20, Wis 18, Class Slots 2, Race Slots 1
Alignment:NG (overwrite)
HD/level:2d8
Weapon Prof.:6+level*3/2
To Hit Table:War
Save Table:Priest
Reference:Stephen King
Groups:Archetype, Warrior, Priest
Complexity:CF=3
"I'm tired, boss. Tired of being on the road, lonely as a sparrow in the rain. I'm tired of never having a buddy to be with, to tell me where we's going to, coming from or why. Mostly, I'm tired of people being ugly to each other. I'm tired of all the pain I feel and hear in the world every day."
Counts as Human with 3 for 2 trading.
Knows Priest spells. Double specialized in Healing sphere. Wis bonus to progression.
All healing spells you cast are range touch regardless of what they say. You have +LVL spell comprehensibility with healing spells (vs twilighting).
Level 1: Mouth's P action, 1 touch attack that hits, 1/reset: Transfer a SEL=LVL or less status effect to or from the attacked target.
Level 2: 1M, one willing ally: Share Pain (each takes half of the other's damage).
Level 3: 1F, one touched ally: Increase life span by 5*CL%.
Classic Healing Spells:
Cure/Cause Light Wounds (SL=1): Cure 2d8+CL (choose 1 die)
Cure/Cause Moderate Wounds (SL=2): Cure 4d8+CL (choose 2 dice) (or) 12+CL hp
Cure/Cause Blindness or Deafness (SL=3): Cures Blindness or Deafness
Cure/Cause Disease (SL=3): Cures Disease effect, (reverse causes that many, save)
Cure/Cause Serious Wounds (SL=3): Cure 3d8+CL damage, reverse has save
Cure/Cause Critical Wounds (SL=4): Cure 4d8+CL damage, reverse has save
Neutralize Poison/Poison (SL=4): Cure 1 poison effect (reverse causes that many, save)
Restoration (SL=4): Restores level and ability score drains.
Death Ward (SL=5): Grants immunity to all death spells and effects.
Heal/Harm (SL=6): Cures all damage, diseases, and mental conditions.
Regenerate/Wither (SL=7): Subject's severed limbs grow back.
Resurrection (SL=7): Fully restore dead subject. Remains are needed.
Restoration, Greater (SL=7): Removes all lost levels. Restores ability score drains.
True Resurrection (SL=9): As resurrection, plus remains aren't needed.